I may need been spoiled by the Quest Professional’s controllers, however the Vive XR Elite’s controllers actually did not impress me. It is not all all the way down to the infrared monitoring both, the controllers tracked simply high-quality and you do not actually put them out of sight of the headset that a lot anyway. It is extra of a problem with just a few key factors of usability. Generally connecting them was a little bit of a ache when booting the headset up. It’s good to maintain a button to show every controller on startup, they do not robotically come to life. You then generally want to carry a really awkward button mixture to sync them with the headset.
Then there’s the texture of them. They’re very gentle, which HTC could have been going for, however coupled with the feel of the plastic, they really feel very, very, low cost. In addition they really feel fairly fragile. It felt prudent to be a bit extra cautious than standard with this headset to keep away from catastrophic injury courtesy of a proper cross right into a wall or doorframe. Even the Quest 1’s controllers felt like they may (and did) shrug that sort of factor off.
On the plus aspect, the controllers are fairly lengthy. That is helpful in video games like “Blade and Sorcery” the place a set off pull will make your hand slide down your weapon. HTC’s controller is lengthy sufficient to regulate your grip additional down and keep away from this downside. Two-handed grips are extra snug too, which is nice for VR golf, baseball, and cricket video games.